It's not terribly original, but anyone aching for a new Plants Vs. But players are only allowed to bring a limited number of elementals and spells into each level, which adds to the challenge. As the game progresses, players unlock new elementals and spells as well as evolve their existing arsenal of magic, providing more strategic options for future battles. If things get too hairy, players can spend energy on spells that will greatly damage and/or bump enemies to other lanes. The challenge comes in choosing which types of defenses to spend energy on and which lanes to place them in as enemies grow in strength and number. These defenses cost energy, which is gradually generated and collected via magic aetherlings and collected by a wisp. Enemies trudge along lanes toward magic seals that they want to destroy, but they must overcome the defenses players put in place to reach them, which include a variety of blockades and elemental creatures that spew flames, frost, lightning, and other forms of magic. Players are put in control of an army of magical creatures that must defend against waves of skeletons and trolls slowly marching across fields. RIFTBOUND is a lane-based tower defense game very similar in concept to Plants Vs.
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